Hi Stefan,
I don't believe that's a bug - if you mirrored your viewing angle with
respect to the grid then you should see exactly that same highlight on
the cylinder. Specular is viewing angle dependent (unlike lambert) and
a reflection is viewing it from a different angle.
If you wanted to get rid of it plug a raytype switch into your
specular color. Set it to white for primary rays and black for
reflection etc.
Cheers,
Alan.
On 8/18/05, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> I'm experiencing a strange highlight bug, anyone else that can confirm it?
>
> http://stefan.sanders3d.com/highlight.jpg
>
> Place a grid and put a cylinder on top of it. Apply two phong shaders.
> Make the grid reflective (0.4), and raise the specular decay on the
> cylinder to about 230.
>
> Also.. does this exist in 5.0?
>
> regards
> stefan andersson
>
>
> --
> Senior Pixel Abuser (at) http://www.stopost.se/
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi
>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi