hmmm.... I must grab my camera at take a real photo with a cylinder on
a mirror to see what the results are... feels strange to me.
/stefan
On 8/18/05, Alan Jones <skyphyr(at)gmail.com> wrote:
> Hi Stefan,
>
> I don't believe that's a bug - if you mirrored your viewing angle with
> respect to the grid then you should see exactly that same highlight on
> the cylinder. Specular is viewing angle dependent (unlike lambert) and
> a reflection is viewing it from a different angle.
>
> If you wanted to get rid of it plug a raytype switch into your
> specular color. Set it to white for primary rays and black for
> reflection etc.
>
> Cheers,
>
> Alan.
>
> On 8/18/05, Stefan Andersson <sanders3d(at)gmail.com> wrote:
> > I'm experiencing a strange highlight bug, anyone else that can confirm it?
> >
> > http://stefan.sanders3d.com/highlight.jpg
> >
> > Place a grid and put a cylinder on top of it. Apply two phong shaders.
> > Make the grid reflective (0.4), and raise the specular decay on the
> > cylinder to about 230.
> >
> > Also.. does this exist in 5.0?
> >
> > regards
> > stefan andersson
> >
> >
> > --
> > Senior Pixel Abuser (at) http://www.stopost.se/
> >
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