Yep, it's correct, I bet you could replicate it in reality too, but with
actual reflections instead of "hi-lites" of course.
Dan Yargici wrote:
Looks correct to me... :/
If you put your camera there (the point on the grid that you're
pointing to) and look up at the cylinder, that's what you'll see on
the cylinder, hence that's what it's reflecting.
DAN
Stefan Andersson wrote:
I'm experiencing a strange highlight bug, anyone else that can
confirm it?
http://stefan.sanders3d.com/highlight.jpg
Place a grid and put a cylinder on top of it. Apply two phong shaders.
Make the grid reflective (0.4), and raise the specular decay on the
cylinder to about 230.
Also.. does this exist in 5.0?
regards
stefan andersson
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