ok...
render vs stefan = 1 -0
damn it... it still feels wierd...
regards
stefan andersson
On 8/18/05, kim aldis <kim(at)cg-soup.com> wrote:
> Yes, it's correct. The reflection is viewed from a different position.
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Stefan Andersson
> > Sent: 18 August 2005 10:09
> > To: XSI(at)Softimage.COM; support(at)Softimage.COM
> > Subject: [rendering] Highlight bug?
> >
> > I'm experiencing a strange highlight bug, anyone else that
> > can confirm it?
> >
> > http://stefan.sanders3d.com/highlight.jpg
> >
> > Place a grid and put a cylinder on top of it. Apply two phong shaders.
> > Make the grid reflective (0.4), and raise the specular decay
> > on the cylinder to about 230.
> >
> > Also.. does this exist in 5.0?
> >
> > regards
> > stefan andersson
> >
> >
> > --
> > Senior Pixel Abuser (at) http://www.stopost.se/
> >
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> >
>
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Senior Pixel Abuser (at) http://www.stopost.se/
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