RE: [rendering] Highlight bug?

Date : Thu, 18 Aug 2005 17:16:54 +0200
To : <XSI(at)Softimage.COM>
From : "Michael Klein" <forum(at)virtualrepublic.org>
Subject : RE: [rendering] Highlight bug?
Agree! 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
kim aldis
Posted At: Thursday, August 18, 2005 11:52 AM
Posted To: XSI
Conversation: [rendering] Highlight bug?
Subject: RE: [rendering] Highlight bug?


Yes, it's correct. The reflection is viewed from a different position. 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Stefan Andersson
> Sent: 18 August 2005 10:09
> To: XSI(at)Softimage.COM; support(at)Softimage.COM
> Subject: [rendering] Highlight bug?
> 
> I'm experiencing a strange highlight bug, anyone else that can confirm 
> it?
> 
> http://stefan.sanders3d.com/highlight.jpg
> 
> Place a grid and put a cylinder on top of it. Apply two phong shaders.
> Make the grid reflective (0.4), and raise the specular decay on the 
> cylinder to about 230.
> 
> Also.. does this exist in 5.0?
> 
> regards
> stefan andersson
> 
> 
> --
> Senior Pixel Abuser (at) http://www.stopost.se/
> 
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