If you think of specular hightlights as a "reflection of a light bulb" then its behaviour makes more sense.
That's all they are really. Just reflections of a pretend light geometry.
- ½
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM]On Behalf
> Of Stefan Andersson
> Sent: Thursday, 18 August, 2005 05:58
> To: XSI(at)Softimage.COM
> Subject: Re: [rendering] Highlight bug?
>
>
> ok...
>
> render vs stefan = 1 -0
>
> damn it... it still feels wierd...
>
> regards
> stefan andersson
>
>
>
>
> On 8/18/05, kim aldis <kim(at)cg-soup.com> wrote:
> > Yes, it's correct. The reflection is viewed from a
> different position.
> >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM
> > > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Stefan Andersson
> > > Sent: 18 August 2005 10:09
> > > To: XSI(at)Softimage.COM; support(at)Softimage.COM
> > > Subject: [rendering] Highlight bug?
> > >
> > > I'm experiencing a strange highlight bug, anyone else that
> > > can confirm it?
> > >
> > > http://stefan.sanders3d.com/highlight.jpg
> > >
> > > Place a grid and put a cylinder on top of it. Apply two
> phong shaders.
> > > Make the grid reflective (0.4), and raise the specular decay
> > > on the cylinder to about 230.
> > >
> > > Also.. does this exist in 5.0?
> > >
> > > regards
> > > stefan andersson
> > >
> > >
> > > --
> > > Senior Pixel Abuser (at) http://www.stopost.se/
> > >
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