Re: Baking Dirtmaps

Date : Mon, 22 Aug 2005 09:35:11 +0200
To : <XSI(at)Softimage.COM>
From : "Gerbrand Nel" <gerbrand(at)sphere-animation.com>
Subject : Re: Baking Dirtmaps
just make shure you don't have overlapping UV's
----- Original Message -----
Sent: Thursday, August 18, 2005 6:20 PM
Subject: RE: Baking Dirtmaps

rendermap it using your current UV?s is easiest I find.

 

Just make a pass with dirtmap overriding your mats, and rendermap it on each object you want.

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Jim Altieri
Sent: Friday, August 19, 2005 2:12 AM
To: XSI(at)Softimage.COM
Subject: Baking Dirtmaps

 

Does anyone have any tutorials they recommend for baking a dirtmap into a texture?

Has anyone had a good experience doing this? I assume it would speed up the render and look just as good as long as the objects aren?t moving.

 

Any comments are welcome.

 

Thanks,

 

Jim Altieri, Partner

Rejectbarn Design & Animation

http://www.rejectbarn.com

203.866.1898

 

 

 

 

 

 


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