Erik wrote:
Hi peeps,
Anyone have any experience importing large amounts of modo data into
XSI, preferrably in a scriptable way...? I've started out trying to
take the Modo -> .OBJ -> XSI route but sofar have pretty bad
experiences, with only partial meshes showing up in XSI and Modo
sometimes completely crashing when trying to import XSI exported .obj
files. Any hints on perhaps a different route (through Lightwave, or
perhaps mayaAscii -> dotXSI and vice versa...?) or on getting this
route working greatly appreciated. This is on XSI 4.2 and Modo 102 btw.
Cheers,
Erik
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Modo raises my blood pressure significantly...... To say the least. I am
having MASSIVE problems with modo and .obj files.
Create a simple cube with Silo and export it as .OBJ.
XSI,ZBrush,BodyPaint can read it in all it's cubic glory. Modo crashes
when you select it. .OBJ import problem. After tweaking my output
parameters in ZBrush I could get some geometry into Modo. Not all. It
has something to do with the inability to read something else than plain
polygon files. Grouping or other fancy .OBJ format features kill Modo.
The .OBJ output is equally limited and makes modo go HOME frequently on
my machine. The .OBJ import/export module in modo is simply broken imho.
I send all the files in question to Luxology and received a mail a few
weeks ago with the information that it's being looked at.... I urge you,
if possible, to do the same. I put modo next onto the shelf to my
VUE5infinity package. The Software shelf for weekend experiments. I'll
have another look at it when it matures.... Modo supposedly has an
update coming before the end of the year. And I am not talking about the
201 but a '103' fix. I hope they implement the file formats correctly
till then.... Did you try LW and conversions from and into that format
as bridge??? They are the ex lightwave guy's.. so there might be a
chance. I'm so happy with XSI by comparison. Haven't had any file
format problems yet with it.
Cheers
Rainer
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