I’m trying to approach a new problem for me and want
to bounce an idea off the wizened folks of the list. My scene is
basically a large Greek temple. It has a fair amount of geometry. I’m
using Reference models to instance columns and elements around. The only
animation is on the camera. I’m pretty much just doing fly-throughs. Would
it be best for me to put all of my geometry in a big Ref Model and import that
into scenes to animate with? There is always the possibility of having to add
some objects or make modifications to the building. It would be nice to have
changes ripple through my different shots. Am I approaching this the best way
or would it be better to invert it and use actions on cameras or cameras in
models?
Thanks
Byron