thanks mat.
thats great when the surface is predictable.
im trying to attach eyes/ nose etc to the face of a squash& stretch/
enveloped/ shape deformed cartoon character. whilst trying to inherit
the normal/ tangency info from the face surface.
ive cluster constrained every point of a nurbs surface to the polymesh
face, ive surface constrained some stuff too the surface, and everything
is great EXCEPT i can only input translations with the surface
constraint u v sliders.
so close to being so good...
_sam
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