Re: Reference Model workflow question

Date : Wed, 31 Aug 2005 11:07:09 -0700
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: Reference Model workflow question
Hey Byron, ref models all the way on your building should do the trick.
You might want to do a quick search through the archives. There have been a few posts re: ref models and some limitations i.e. constraints outside of ref models, associative lights etc. etc..
 
but overall, for what you are doing, referencing should be pretty problem free
 
Adam
----- Original Message -----
From: Byron Nash
Sent: Wednesday, August 31, 2005 10:18 AM
Subject: Reference Model workflow question

I?m trying to approach a new problem for me and want to bounce an idea off the wizened folks of the list.  My scene is basically a large Greek temple. It has a fair amount of geometry. I?m using Reference models to instance columns and elements around. The only animation is on the camera. I?m pretty much just doing fly-throughs. Would it be best for me to put all of my geometry in a big Ref Model and import that into scenes to animate with? There is always the possibility of having to add some objects or make modifications to the building. It would be nice to have changes ripple through my different shots. Am I approaching this the best way or would it be better to invert it and use actions on cameras or cameras in models?

 

Thanks

Byron


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.