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Hey Byron, ref models all the way on your building
should do the trick.
You might want to do a quick search through the
archives. There have been a few posts re: ref models and some limitations i.e.
constraints outside of ref models, associative lights etc. etc..
but overall, for what you are doing, referencing
should be pretty problem free
Adam
----- Original Message -----
Sent: Wednesday, August 31, 2005 10:18
AM
Subject: Reference Model workflow
question
I?m trying to approach a new
problem for me and want to bounce an idea off the wizened folks of the
list. My scene is basically a large Greek temple. It has a fair amount
of geometry. I?m using Reference models to instance columns and elements
around. The only animation is on the camera. I?m pretty much just doing
fly-throughs. Would it be best for me to put all of my geometry in a big Ref
Model and import that into scenes to animate with? There is always the
possibility of having to add some objects or make modifications to the
building. It would be nice to have changes ripple through my different shots.
Am I approaching this the best way or would it be better to invert it and use
actions on cameras or cameras in models?
Thanks
Byron
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