RE: surface constrain? _sc

Date : Wed, 31 Aug 2005 19:30:29 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: surface constrain? _sc
 I'd do that with a scripted op that picked up the closest point on the
patch to the object then moved it to that point. You'd do the tangency there
too. I'm not sure you could do this in standard xsi.


> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Sam Cuttriss
> Sent: 31 August 2005 18:48
> To: XSI(at)Softimage.COM
> Subject: Re: surface constrain? _sc
> 
> thanks mat.
> 
> thats great when the surface is predictable.
> 
> im trying to attach eyes/ nose etc to the face of a squash& 
> stretch/ enveloped/ shape deformed cartoon character. whilst 
> trying to inherit the normal/ tangency info from the face surface.
> ive cluster constrained every point of a nurbs surface to the 
> polymesh face, ive surface constrained some stuff too the 
> surface, and everything is great EXCEPT i can only input 
> translations with the surface constraint u v sliders.
> 
> so close to being so good...
> _sam
>  
> 

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