Raffaele Scaduto-Medola wrote:
As a side note, lwo files can contain multiple vertex maps, so you can
store and transfer blend shapes, uv, weight maps back and forth between
Modo and XSI. The workflow/pipe tools in Modo is still a bit rough, but
you can script into it, and you could technically save out all your
vertex data in some sort of standard ascii text format, and then build a
reader in XSI to re-import that data.
I've been thinking of using Modo's Perl interpreter to write a dotXSI
exporter script for Modo, should be reasonably straighforward and Perl's
ideal for this, but just haven't had the time to actually sit down and
dot it yet. If I do I'll be sure to post it though.
Erik
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