Aha,
It's interactive when the Image node is pugged *directly* into surface node.
It retains the Texture Repeat values when teh illumination shader is plugged
back into the Surface node.
And someimes it just works when the Image goes through an illumination
shader anyway.
Hey ho,
Ta,
Adam.
-----Original Message-----
From: Dan Yargici [mailto:dan(at)imajonline.com]
Sent: 01 September 2005 10:08
To: XSI(at)Softimage.COM
Subject: Re: Texture repeats in viewport
If it's not plugged into the suface input of the material (or something
else that's plugged into it) you won't see it!
Irritating huh?!
DAN
Adam Seeley wrote:
Nope, it's on repeat. I've even tried using a specific image/uv setting.
I have quite a few textures on display at once, but I don't think that
should effect it!
A.
-----Original Message-----
*From:* guillaume laforge [mailto:guillaume.laforge.3d(at)gmail.com]
*Sent:* 01 September 2005 10:08
*To:* XSI(at)Softimage.COM
*Subject:* Re: Texture repeats in viewport
Did you check the Texture Display in the Material node. Maybe it's
on "Clamp" for wrap U and V ?
1/2 euro
Cheers
Guillaume Laforge
CG artist / Jr Td
Antefilms Studio
2005/9/1, Adam Seeley <adam_s(at)clear.ltd.uk
<mailto:adam_s(at)clear.ltd.uk>>:
Hi peeps,
When I apply a texture to an object then alter the Texture
Repeats sometimes
I get feedback in the viewport and sometimes I don't.
Does anyone know how I can make sure I get the feedback for this?
Ta much,
Adam.
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