You can CREATE a texture support fitting exactly the size of your
cluster by using Get->Property->Texture Projection instead of going
through the image PPG. I don't know how to scale an existing TP.
However, as Bernard would say, you shouldn't use cluster materials, not
if you want to use passes and overrides. By the way, is there anything
new in that area in v5?
Christian Rittener
Chris Marshall wrote:
Brain's just died!
If I have a cluster with a material and texture support applied, is
there a way of auto scaling the support to the boundaries of the cluster?
I thought this was possible, but can't figure out how.
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