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There are several workarounds to override cluster materials.
I send this some time ago http://www.xsibase.com/forum/index.php?board=6;action="">
Use this method only if you are really constrain to use cluster...
You can also put your clusters in a group. You can override the group
material with an "empty object" ( all polygones removed ) and a CPset.
You will override the "empty object" CPset on the partition. Use this
methode only if you are REALLY REALLY constrain to use clusters ;-)
To avoide using cluters materials, you can use UV space as a matte. Put
some polygons outside UV space and they will be black. Use a white
color share pluged into an image node and use it in the weight of
a mix2colors. Plug your two materials in the two colors. You can
cascade several "Mix2colors/UVweight" if you need more mat. Check the
Kim Aldis texture tut. on Softimage.com for more details.
Cheers
Guillaume Laforge
CG artist / Jr Td
Antefilms Studio
2005/9/2, Chris Marshall <chris(at)eclipsecreative.co.uk>:
Thanks Christian, I'll give that a go. It's an interesting point about cluster materials and passes. I've never really got into using passes, just very basic stuff, but I would think that about 70% of my models for broadcast work contain clusters with
materials. I would be interested to know how other facilities, who use passes alot, would approach this issue.
Chris
Christian Rittener wrote:
> You can CREATE a texture support fitting exactly the size of your
> cluster by using Get->Property->Texture Projection instead of going > through the image PPG. I don't know how to scale an existing TP. > > However, as Bernard would say, you shouldn't use cluster materials,
> not if you want to use passes and overrides. By the way, is there > anything new in that area in v5? > > Christian Rittener > > > Chris Marshall wrote: > >> Brain's just died!
>> If I have a cluster with a material and texture support applied, is >> there a way of auto scaling the support to the boundaries of the >> cluster? >> I thought this was possible, but can't figure out how.
>> > >
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