Re: scale texture support to cluster - automatically?

Date : Fri, 02 Sep 2005 11:19:58 -0400
To : XSI(at)Softimage.COM
From : Francois Lord <flord(at)buzzimage.com>
Subject : Re: scale texture support to cluster - automatically?
Here, we wrote a plugin (Patrick might be relesasing it on his site soon) that takes the selected clusters on an object, and creates a ColorAtVertices map for each. Basically, it creates a matte for each cluster that you can use in the rendertree to blend different materials.

For the few weeks we've been using it, it works like a charm.

Chris Marshall wrote:

Thanks Christian,
I'll give that a go.
It's an interesting point about cluster materials and passes. I've never really got into using passes, just very basic stuff, but I would think that about 70% of my models for broadcast work contain clusters with materials. I would be interested to know how other facilities, who use passes alot, would approach this issue.


Chris


Christian Rittener wrote:

You can CREATE a texture support fitting exactly the size of your cluster by using Get->Property->Texture Projection instead of going through the image PPG. I don't know how to scale an existing TP.

However, as Bernard would say, you shouldn't use cluster materials, not if you want to use passes and overrides. By the way, is there anything new in that area in v5?

Christian Rittener


Chris Marshall wrote:

Brain's just died!
If I have a cluster with a material and texture support applied, is there a way of auto scaling the support to the boundaries of the cluster?
I thought this was possible, but can't figure out how.






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