Re: [script] Local kinematics in object parameters

Date : Wed, 14 Sep 2005 16:53:44 -0400
To : XSI(at)Softimage.COM
From : Bernard Lebel <3dbernard(at)gmail.com>
Subject : Re: [script] Local kinematics in object parameters
Ok thanks a lot Andrew.


Bernard


On 9/14/05, Andrew Skowronski <askowron(at)softimage.com> wrote:
> Yes it has always been that way.
> That was done to permit shortcuts like
> 
> mygrid.posx = 4
> 
> rather than requiring
> 
> mygrid.kinematics.local.posx
> 
> However convenience comes at a cost! So for performance critical scripts it is better not to access parameters from the X3Dobject level.
> 
> -Andrew
> Team Lead - XSI SDK
> 
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
> Of Bernard Lebel
> Posted At: Wednesday, September 14, 2005 3:28 PM
> Posted To: xsi
> Conversation: [script] Local kinematics in object parameters
> Subject: [script] Local kinematics in object parameters
> 
> 
> Hello,
> 
> To my great surprise, when I get the parameters of, say, a CameraRig,
> I get the local kinematics parameters of the object.
> 
> ie:
> 
> oObject = selection(0)
> logmessage( oObject.parameters.count )
> 
> 
> Is it me or has it always been that way?
> 
> 
> 
> Thanks
> Bernard
> 
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