OK, I see. I guess I stick with good ol' LogMessage and XSI's CString then.
Luc-Eric Rousseau wrote:
we're re-directing stdin/out/err in XSI,
however this will work for plug-ins only
if you use the multi-treaded DLL version of
the VC++ dotNet 2003 run-time library, in Release
mode. In other words the same version that XSI is using.
This is because the C Run-time library
is not using the operating system's handle
but rather each do their own private setup.
It also can't work from a shader because
the std handlers are local to each thread.
------------------
Luc-Eric Rousseau
Team Leader, User Interface
Softimage|XSI
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Felix Gebhardt
Posted At: Wednesday, September 28, 2005 9:36 AM
Posted To: xsi
Conversation: [ C++API ] ostream ?
Subject: Re: [ C++API ] ostream ?
From a plugin or an operator it doesn't work here. I even
tried all wide specialisations.
F.
Halfdan Ingvarsson wrote:
I believe we also capture everything written to stdout
and/or stderr. For example, this *should* work:
cout << "monkey\n";
mental ray has a special capture system that pipes directly
into the history log after some massaging.
I don't know if this has changed recently. YMMV.
- 1/2
________________________________
From: owner-xsi(at)Softimage.COM on behalf of Felix Gebhardt
Sent: Wed 28-Sep-05 09:03
To: XSI(at)Softimage.COM
Subject: Re: [ C++API ] ostream ?
Hi Aloys,
Yes, I have such utility inlines. It's actually even called
Log() :) I
was just a bit tired of carrying it around for a second and
was hoping
I'm missing something obvious as I had that Python print()
in the back
of my head. I guess Jacko is right and someone put that up specially
for Python and Mental Ray but not for the C++ API,
Thanks anyway,
F.
Aloys Baillet wrote:
Hi,
Actually you can shorten things a little bit:
Application app;
app.LogMessage(L"huhu");
will work.
And you can also make a macro for that:
#define log(x) Application().LogMessage(x) #define errx)
Application().LogMessage(x, siErrorMsg)
log(L"huhu")
err(L"Bad!")
Hope this helps!
Aloys
On 28/09/05, Felix Gebhardt <gebhardt(at)betacarotin.de> wrote:
Hi,
Is there a way to directly write to the History Window's stream? I
mean something more direct than
Application().LogMessage(CString(L"huhu"));
Maybe my memory is playing tricks on me but I think
someone mentioned
this works from Python. Yes? No?
F.
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the
following text in body:
unsubscribe xsi
--
Aloys Baillet - XSI Technical Director Character Dpt - Animal Logic
--
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the
following text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following
text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following
text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi