LogMessage you mean.
Luc-Eric Rousseau wrote:
Real men use printf, not iostream.
------------------
Luc-Eric Rousseau
Team Leader, User Interface
Softimage|XSI
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Daniel Collin
Posted At: Thursday, September 29, 2005 5:59 AM
Posted To: xsi
Conversation: [ C++API ] ostream ?
Subject: Re: [ C++API ] ostream ?
One (not very nice) way that springs to mind directly is to
imlement a "logout" operator (similar to what you do with the
other classes) so like:
std::cout << xsiout << ...
and
ostream& XsiOut::operator<<(...)
{
// output to log here.
}
Thats the quick and dirty way but doesnt look very nice.
Daniel
How do I get "xsiout" is the question that pops up. Having classes
with stream operators is exactly what I'm after as I have
to do a lot
of formatted output. Pivoting matrix values at the
fraction seperator
for example.
Daniel Collin wrote:
What I did is to implement my own iostream alike class
that handles
similar things to iostream.
Its really simple to implement and that way I can redirect all my
logging to for example the XSI logwindow.
Im not very familiar with how iostream works but maybe you can
implement somthing like
std::xsiout << "using standard iostream here" << std::endl;
You should check out what kind of class cout/cerr is and
it might be
possible to inharit that class and write the output to the
logconsole
instead.
Hope this helps.
Daniel
OK, I see. I guess I stick with good ol' LogMessage and XSI's
CString then.
Luc-Eric Rousseau wrote:
we're re-directing stdin/out/err in XSI, however this
will work for
plug-ins only if you use the multi-treaded DLL version
of the VC++
dotNet 2003 run-time library, in Release mode. In other
words the
same version that XSI is using.
This is because the C Run-time library is not using the
operating
system's handle but rather each do their own private setup.
It also can't work from a shader because the std
handlers are local
to each thread.
------------------
Luc-Eric Rousseau
Team Leader, User Interface
Softimage|XSI
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Felix Gebhardt Posted At: Wednesday,
September 28, 2005
9:36 AM Posted To: xsi
Conversation: [ C++API ] ostream ?
Subject: Re: [ C++API ] ostream ?
From a plugin or an operator it doesn't work here. I even tried
all wide specialisations.
F.
Halfdan Ingvarsson wrote:
I believe we also capture everything written to stdout
and/or stderr. For example, this *should* work:
cout << "monkey\n";
mental ray has a special capture system that pipes
directly
into the history log after some massaging.
I don't know if this has changed recently. YMMV.
- 1/2
________________________________
From: owner-xsi(at)Softimage.COM on behalf of Felix Gebhardt
Sent: Wed 28-Sep-05 09:03
To: XSI(at)Softimage.COM
Subject: Re: [ C++API ] ostream ?
Hi Aloys,
Yes, I have such utility inlines. It's actually even
called
Log() :) I
was just a bit tired of carrying it around for a
second and
was hoping
I'm missing something obvious as I had that Python print()
in the back
of my head. I guess Jacko is right and someone put that up
specially for Python and Mental Ray but not for the C++ API,
Thanks anyway,
F.
Aloys Baillet wrote:
Hi,
Actually you can shorten things a little bit:
Application app;
app.LogMessage(L"huhu");
will work.
And you can also make a macro for that:
#define log(x) Application().LogMessage(x) #define errx)
Application().LogMessage(x, siErrorMsg)
log(L"huhu")
err(L"Bad!")
Hope this helps!
Aloys
On 28/09/05, Felix Gebhardt <gebhardt(at)betacarotin.de> wrote:
Hi,
Is there a way to directly write to the History Window's
stream? I mean something more direct than
Application().LogMessage(CString(L"huhu"));
Maybe my memory is playing tricks on me but I think
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