RE: resize node in FX tree
| Date : Fri, 30 Sep 2005 15:25:09 -0500 |
| To : xsi(at)Softimage.COM |
| From : "Matt Lind" <speye_21(at)hotmail.com> |
| Subject : RE: resize node in FX tree |
Note that you need to try this with a scene created at least in XSI 4.2, because the resize node checks the scene version and emulates old bugs
in order to maintain compatibility. If you worked around a bug, for example by adding 1 to the desired size, I must maintain that behaviour in existing scenes. Cuz I'm that nice of a guy.
Emulate old bugs - what kind of BS is that? Features I can understand, but bugs?
My workflow has always been to make something however it's supposed to function so that when a bug is fixed it will automatically 'work' as expected from that point on. The time between a bug's discovery and it's resolution is almost always shorter than the time from when the bug is fixed to the remainder of time the content uses the tool - including archive after completion. So what you're telling me here is I'll be forever penalized for thinking and planning ahead because XSI outdumbed itself? If XSI is checking scene version, and I load an old scene, then how do I eliminate the legacy checking to make it work properly without having to rebuild all the nodes?
A little golf analogy may be appropriate here: The hallmark of a well designed course is it only penalizes bad shots/players.
Matt
------------------------------ Matt Lind Animator / Technical Director SOFTIMAGE certified instructor: SOFTIMAGE|3D SOFTIMAGE|XSI Mantom, Chicago Matt(at)Mantom.net
RE: resize node in FX tree Date : Fri, 30 Sep 2005 15:54:51 -0400 To : <XSI(at)Softimage.COM>
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