Hey Brad, I agree its an exceptional untouted addition that will solve so many TDs needs.
It would have solved our issue with synoptics not really being dynamic as would be expected, as in a property distributed to each char with relevant image and over update automatically.
I tried a while back to make it work in 4.2 with a little hacking to no avail :(
No need for faking synoptics with RVs now!
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http://www.grahamdclark.comCharacter|Asset Finaling & Hair|Fur Supervisor, Omation
On 9/30/05, brad <brad(at)cg-soup.com> wrote:
This is now possible in XSI 5 through self installing plugins, which has some pretty radical implementations on GUI design for us scripting types. You can have a PPG with synoptic powers synched up with sliders and other standard XSI widgets.
I'm pretty stoked about this. The only problem is, it's not been added to the SDK docs. It would be great if we could get a sample workflow up on the wiki.
Thanks to the Special Projects team for demoing this at the LA user group meeting!
-Brad
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