RE: resize node in FX tree
| Date : Fri, 30 Sep 2005 22:54:00 +0200 |
| To : <XSI(at)Softimage.COM> |
| From : "Michael Klein" <forum(at)virtualrepublic.org> |
| Subject : RE: resize node in FX tree |
|
I tried to connect a secound resize node to the first one
and it seems to force the correct Y output then. But is this the right result we
expect?
Michael From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Luc-Eric Rousseau Sent: Friday, September 30, 2005 9:55 PM To: XSI(at)Softimage.COM Subject: RE: resize node in FX tree Things should always work the way
users expect, but sometimes implementation gets in
the way.
The output side of the operator is
calculated by the algorithm, it is the true size that the effect will produce
given its input parameters. The Resize node is just a different UI on the
transform 3D, so when you put an exact pixel value what it does is in fact
figure out the right numbers to poke in a transform matrix to produce the
output. The image size produced is the result of that matrix transform,
not the number you entered you entered in the PPG. It must work this way
because I need to stamp out any time that the results are not correct, and not
hide the bugs by forcing the output to exact pixel. Which would give an
image the right size, but with some aliasing garbage or missing lines.
I'd like to have clear repro steps on
how to have it not work right, so we can address any remain
issue.
Note that you need to try this with a
scene created at least in XSI 4.2, because the resize node checks the scene
version and emulates old bugs in order to maintain compatibility. If you
worked around a bug, for example by adding 1 to the desired size, I must
maintain that behaviour in existing scenes. Cuz I'm that nice of a
guy.
------------------
Luc-Eric Rousseau Team Leader, User Interface Softimage|XSI
|
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- RE: resize node in FX tree
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