Add a crop node after the resize node and set it to 486.
Michael
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Sylvain Moreau
Sent: Friday, September 30, 2005 10:28 PM
To: XSI(at)Softimage.COM
Subject: Re: resize node in FX tree (crop)
Yep, there is still a problem in V5
Try using absolute pixel size = 720*486, it will give you a render of
720*487.
I did an HD job last week and I also delivered a rescale D1 NTSC croped
version. My D1 was 720*487... original but a bit embarassing...
Anyway, here is another one I find much more annoying
Try that:
- load any pic
- crop 50 pixels right and left (the preview is ok)
- render (the render is not ok, you get 50 pixels of black on the left)
You can work around it using an extra "Transorm 3D" node but It is quite
inconvenient and not WYSIWYG, it does look like a bug
Here is the script (you need to load your own pic)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AddFxOp "FxTree", "Crop"
AddFxOp "FxTree", "File Output"
SetFxOpPos "FxTree.FileOutput", 216, 342 SetFxOpPos "FxTree.Crop", 214, 242
ConnectFxOp "FxTree.FileIn", "FxTree.Crop", "1"
ConnectFxOp "FxTree.Crop", "FxTree.FileOutput", "1"
SetPaintStore "FxTree.FileIn"
SetValue "FxTree.FileIn.FileName", "YOURPIC.pic"
SetPaintStore "FxTree.Crop"
SetValue "FxTree.Crop.OutputCropRectangle.Left", 50 SetValue
"FxTree.Crop.OutputCropRectangle.Right", 670 SetPaintStore
"FxTree.FileOutput"
SetValue "FxTree.FileOutput.EndFrame", 1 RenderFxOp "FxTree.FileOutput"
SetValue "FxTree.FileOutput.LaunchFlipbook", False Flipbook "" & Chr(34) &
"YOURCOMP.pic" & Chr(34) & " 1 1 1 29.970030"
Copy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
syl
----- Original Message -----
From: Kris Rivel
To: XSI(at)Softimage.COM
Sent: Friday, September 30, 2005 2:49 PM
Subject: Re: resize node in FX tree
I tried but it still doesn't seem right....what are your exact settings?
Kris
Michael Klein wrote:
Did you also checked Apply Crop in Output Crop [720 486]?
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Kris Rivel
Sent: Friday, September 30, 2005 7:52 PM
To: XSI(at)Softimage.COM
Subject: Re: resize node in FX tree
Transform3d doesn't work I don't think. How do you set it to 720x486? I
tried adjusting the y scale to a value of .8 which it says is 720x486 but
clearly its now too squashed.
Kris
Michael Klein wrote:
So what is the result at the end when you go through Resize or Transform3D?
Do you get visual problems, fragments or is the color depth of the original
input messed up?
When I try here I don't see any problems I know from Tint here ...
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Kris Rivel
Sent: Friday, September 30, 2005 6:25 PM
To: XSI(at)Softimage.COM
Subject: Re: resize node in FX tree
No floating support unfortunately.
Kris
Oscar Juárez wrote:
Talking about that... it doesnt handle floating point images right?
i loaded an hdr image resized it and boom i had an ldr.
am i right or im missing something.
sorry to hijack the thread. v 4.2 btw
Oscar
Michael Klein wrote:
Tried to use Transform3D instead?
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Kris Rivel
Sent: Friday, September 30, 2005 3:22 PM
To: XSI(at)Softimage.COM
Subject: resize node in FX tree
Any chance the resize node in the FX Tree could be fixed!!! That
thing is
driving us nuts for the past few versions of XSI.
Kris
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