RE: Genie Tail or BA Volume

Date : Sat, 1 Oct 2005 11:54:43 -0400
To : <XSI(at)Softimage.com>
From : "lpiasecki76" <lpiasecki76(at)rogers.com>
Subject : RE: Genie Tail or BA Volume

Thank you for the info Peter.

 

Luke

 

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of peterb
Sent: Saturday, October 01, 2005 9:49 AM
To: XSI(at)Softimage.COM
Subject: Re: Genie Tail or BA Volume

 

they're not doing the same thing so it makes no sense to make a competitive comparison.

 

genie tail's for free so there's no reason not to be using it.

BA Volume is so cheap you should allready have it, especially since you're the guy screaming for hypervoxels. (ok you havent recently)

 

what I like most about genietail is that it can create "virtual particles" at rendertime, allowing to smoothen the cloud, get rid of the " tiny seperated points" look.

BAvolume cloud is volumetrically rendering procedural textures and/or metaballs from particles. I like the shading/lighting results a lot, it can really give the look of a cloud.

 

what I dislike about both is that you can't use them together on one cloud on different particle types.

Say BAVolume for smoke particles and Genietail for fire particles.

both dont motion blur too well imho, but there's workarounds for that.

 

They're both performing pretty fast and stable, but require some understanding and experience to get good results in acceptable times.

Both shine in areas where XSI's standard particles shaders are lacking so this is must have stuff.

 

peter

 

 

 

 

Just wondering which one do you prefer and what are the strengths weaknesses of each one.

 

Thank you,

Luke

 


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