Hum okay I see. Yeah I feel your pain, that is a nice thing of Maya.
But the answer is, as far as I know, not really.
It might be possible though with scripting to pipe the
texture_projection_lookup of the material of the object with the
coordinate system to the material of the object without it. You can
make such interconnections with the standard commands
(SIConnectShaderToCnxPoint and alike), but you need to be sure the
proper shader names.
Bernard
On 10/1/05, Vince Fortin <vfortin(at)gmail.com> wrote:
> Any projection? Like... even those not attached to the textured object.
> If I'm not mistaken renderman can do that by passing custom variables. I
> don't think we can do that in the rendertree but maybe there is a
> workaround.
> Thanks for the feedback,
> Vince(hic!)
>
> On 10/1/05, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> > Texture_projection_lookup.
> >
> > Stop drinking, Vince :-P
> >
> > :-)
> >
> > Bernard
> >
> >
> >
> > On 10/1/05, Vince Fortin < vfortin(at)gmail.com> wrote:
> > > Hi all,
> > > Sorry for the dumb question but in case I'm missing something obvious...
> > > Is there a way to take any given texture projection or coordinate system
> > > into the rendertree?
> > > Thanks,
> > > Vincent
> >
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