RE: [RT] Texture Space Generator

Date : Sat, 1 Oct 2005 21:52:26 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: [RT] Texture Space Generator
You kind of can, maybe or maybe not in the way you want to. Try this:

Get 2 spheres, each with a different material.
Group them.
With the group selected, apply a texture projection. The texture projection
ends up on the scene root, spanning both objects.

You can now get to this texture projection from either object's rendertree.

I also found that if you drag projections from objects into the scene root
you can see these projections from objects in the scene.


(cue Luc-Eric, 'don't do that, you'll cause the end of civilisation as we
know it'). ;)


> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Bernard Lebel
> Sent: 01-October-2005 21:13
> To: XSI(at)Softimage.COM
> Subject: Re: [RT] Texture Space Generator
> 
> Hum okay I see. Yeah I feel your pain, that is a nice thing of Maya.
> But the answer is, as far as I know, not really.
> 
> It might be possible though with scripting to pipe the 
> texture_projection_lookup of the material of the object with 
> the coordinate system to the material of the object without 
> it. You can make such interconnections with the standard 
> commands (SIConnectShaderToCnxPoint and alike), but you need 
> to be sure the proper shader names.
> 
> 
> Bernard
> 
> 
> 
> On 10/1/05, Vince Fortin <vfortin(at)gmail.com> wrote:
> > Any projection? Like... even those not attached to the 
> textured object.
> > If I'm not mistaken renderman can do that by passing custom 
> variables. 
> > I don't think we can do that in the rendertree but maybe there is a 
> > workaround.
> > Thanks for the feedback,
> > Vince(hic!)
> >
> > On 10/1/05, Bernard Lebel <3dbernard(at)gmail.com> wrote:
> > > Texture_projection_lookup.
> > >
> > > Stop drinking, Vince :-P
> > >
> > > :-)
> > >
> > > Bernard
> > >
> > >
> > >
> > > On 10/1/05, Vince Fortin < vfortin(at)gmail.com> wrote:
> > > > Hi all,
> > > > Sorry for the dumb question but in case I'm missing 
> something obvious...
> > > > Is there a way to take any given texture projection or 
> coordinate 
> > > > system into the rendertree?
> > > > Thanks,
> > > > Vincent
> > >
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