Re[2]: [RT] Texture Space Generator

Date : Sat, 1 Oct 2005 22:55:12 +0200
To : XSI(at)Softimage.COM
From : Frank Lenhard <franky(at)ixdream.com>
Subject : Re[2]: [RT] Texture Space Generator
hm, if i understood correctly (production dvd) you can put the both
objects into a group (the one you want to apply the shader and theone
you want to get the projection from) and then apply a new projection
to that group. this new projection should ofcourse be the one that you
had already on the other object.
then you should be able to pick this projection inside the lookup. i
hope this is of any help....

-------------
Frank Lenhard
digital
3d animation // post production
join   http://www.ixdream.com 
mailto franky(at)ixdream.com


Saturday, October 1, 2005, 9:52:54 PM, you wrote:

VF> Any projection? Like... even those not attached to the textured object.
VF> If I'm not mistaken renderman can do that by passing custom variables. I
VF> don't think we can do that in the rendertree but maybe there is a
VF> workaround.
VF> Thanks for the feedback,
VF> Vince(hic!)
VF>  On 10/1/05, Bernard Lebel <3dbernard(at)gmail.com> wrote:
>>
>> Texture_projection_lookup.
>>
>> Stop drinking, Vince :-P
>>
>> :-)
>>
>> Bernard
>>
>>
>>
>> On 10/1/05, Vince Fortin <vfortin(at)gmail.com> wrote:
>> > Hi all,
>> > Sorry for the dumb question but in case I'm missing something obvious...
>> > Is there a way to take any given texture projection or coordinate system
>> > into the rendertree?
>> > Thanks,
>> > Vincent
>>
>> ---
>> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
>> unsubscribe xsi
>>

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.