hm, if i understood correctly (production dvd) you can put the both
objects into a group (the one you want to apply the shader and theone
you want to get the projection from) and then apply a new projection
to that group. this new projection should ofcourse be the one that you
had already on the other object.
then you should be able to pick this projection inside the lookup. i
hope this is of any help....
-------------
Frank Lenhard
digital
3d animation // post production
join http://www.ixdream.com
mailto franky(at)ixdream.com
Saturday, October 1, 2005, 9:52:54 PM, you wrote:
VF> Any projection? Like... even those not attached to the textured object.
VF> If I'm not mistaken renderman can do that by passing custom variables. I
VF> don't think we can do that in the rendertree but maybe there is a
VF> workaround.
VF> Thanks for the feedback,
VF> Vince(hic!)
VF> On 10/1/05, Bernard Lebel <3dbernard(at)gmail.com> wrote:
>>
>> Texture_projection_lookup.
>>
>> Stop drinking, Vince :-P
>>
>> :-)
>>
>> Bernard
>>
>>
>>
>> On 10/1/05, Vince Fortin <vfortin(at)gmail.com> wrote:
>> > Hi all,
>> > Sorry for the dumb question but in case I'm missing something obvious...
>> > Is there a way to take any given texture projection or coordinate system
>> > into the rendertree?
>> > Thanks,
>> > Vincent
>>
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