Yeah why not. Actually Texture_Space_Gen, Texture_Edit and Image_Lookup together work great for me.
But all that math... Transforming projection in space isn't just as straight-foward as I thought finally.
Kim & Frank, thanks for the heads up. Unfortunately it doesn't seem to work with the Particle Cloud primitive.
Looks like XSI's enfant terrible has stroke once again.
Have a nice w-e,
Vincent
On 10/1/05, Bernard Lebel <3dbernard(at)gmail.com> wrote:
Hum not sure it will help at all, but would expressions work well in
this case? Since an object's local position is a set of coordinates
somewhere in its parent coordinate system, would it be possible to
handle the math with _expression_ linked to some object's translation?
Bernard
On 10/1/05, Vince Fortin <
vfortin(at)gmail.com> wrote:
> Ok, thanks Bernard. I'll look into that.
>
> Just to describe a little more my problem here, I am texturing a particle
> cloud which, for some reasons, can't hold a projection.
> So I'm doomed building them from scratch with worldspace generators and math
> nodes and my brain overheats each time I have to make modifications.
> So please, anyone, tell me I'm doing this the wrong way!
>
> Vincent
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