RE: Environmental legacy night shader star question

Date : Mon, 3 Oct 2005 02:54:26 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: Environmental legacy night shader star question
have a read of the rendering optimisation white paper on the softimage site


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of ALTRDVISON(at)aol.com
Sent: 03-October-2005 00:41
To: XSI(at)Softimage.COM
Subject: Re: Environmental legacy night shader star question

That's it!  Great advice.  I thought it was in the shader.  Another lesson learned about rendering.  Thank you.
 
Jon
 
 
 
sylvain.moreau(at)videotron.ca writes:
Increae anti aliasing to 3,3, check if it still twinkle.
 
Small objects easily disappear between two pixels if you use adaptive sampling, AA values of 0,2 will make the star twinkles in most situation.
 
3,3 is most likely overkill, find the good values in between 0,2 and 3,3
 

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