[no subject]

>  Broken window<http://softimage.wiki.avid.com/images/1/17/Broken_window.z=
ip>(596 KB)
> The results of a "shattering glass" plugin that is under development...
> <http://softimage.wiki.avid.com/images/1/17/Broken_window.zip>
>
<http://softimage.wiki.avid.com/images/1/17/Broken_window.zip>I'm teased!
All videos are down-loadable except this one.
The scene file can be opened on FND but the plugin is obviously missing.
So I'm curious to know if any of you has tried the feature yet. I know that
some people were asking for such a feature in XSI not too long ago.
 Moreover, I'm shocked by the lack of feedback concerning the long-awaited
PhysX engine.
That technology is discussed on every game development forums as the future
of real-time dynamics and some lucky fx people here have an early access to
it. Not the PPU, that is, but still.
At the moment we're using Houdini's new RBDs at work and I can't wait to
compare with XSI's ones. Are they any good for high-end effects?
 The videos on the wiki look damn good, that's for sure. Too bad it's not
included in the 30-days trial...
 Cheers,
Vincent

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<div>I'm surprised nobody reacted to this already.</div>
<div>From&nbsp;the XSI wiki:</div>
<div>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div>
<div><a class=3D"internal" title=3D"Broken window.zip" href=3D"http://softi=
mage.wiki.avid.com/images/1/17/Broken_window.zip">Broken window</a><a class=
=3D"internal" title=3D"Broken window.zip" href=3D"http://softimage.wiki.avi=
d.com/images/1/17/Broken_window.zip">
 (596 KB) </a></div>
<div>The results of a &quot;shattering glass&quot; plugin that is under dev=
elopment...</div><a class=3D"internal" title=3D"Broken window.zip" href=3D"=
http://softimage.wiki.avid.com/images/1/17/Broken_window.zip";></a></div></b=
lockquote>
I'm teased! All videos are down-loadable except this one.</div>
<div>The scene file can be opened on FND but the plugin is obviously missin=
g.</div>
<div>So I'm curious to know if any of you has tried the feature yet. I know=
 that some people were asking for such a feature in XSI not too long ago.</=
div>
<div>&nbsp;</div>
<div>Moreover, I'm shocked by the lack of feedback concerning the long-awai=
ted&nbsp;PhysX engine.</div>
<div>That technology is discussed on every game development forums as the f=
uture of real-time dynamics and some lucky fx people here have an early acc=
ess to it. Not the PPU, that is, but still.</div>
<div>At the moment we're using Houdini's new RBDs at work and I can't wait =
to&nbsp;compare&nbsp;with XSI's ones. Are they any good for high-end effect=
s?</div>
<div>&nbsp;</div>
<div>The videos on the wiki look damn good, that's for sure. Too bad it's n=
ot included in the 30-days trial...</div>
<div>&nbsp;</div>
<div>Cheers,</div>
<div>Vincent</div>
<div>&nbsp;</div>

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