But there is no reason to merge targets ;-). Shrinkwarp works like a charme on cluster of points...
One muscle > One cluster on the mesh to deform > One Shrinkwarp with "follow vertex normals" and "Reverse" ON.
Cheers,
Guillaume Laforge
2005/10/3, Andre DeAngelis <andre.deangelis@ubisoft.com>:
Think laterally Luke,
There's no reason why you can't merge your targets is there?
AD
I wonder what workflow are you guys using.
One problem I have is that you can not shrink wrap (or so it seems) over multiple targets…?
What I would like to do is to envelope the actual geometry, then add some 'muscles' which will also be enveloped to the same bones, then shrink wrap the actual geometry over those 'muscles' with 'closest surface smoothed' enabled.
However, I can't select multiple shrink wrap targets. If I group the targets, and select a group as targets, I get '199! Cannot connect Group to operator port group Group_1' error.
I guess I can always merge the 'muscles' together but then I can't move each one individually.
I wonder what is the workflow you guys use for similar setup?
Thanks,
Luke