You are right Luke, shrinkwrap doesn't work on multiple
target objects, and merging objects is the only way right
now.
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of guillaume
laforge
Posted At: Monday, October 03, 2005 10:11 AM
Posted
To: xsi
Conversation: Is anybody using the shrink wrap with new
options to simulate skin over muscles?
Subject: Re: Is anybody using
the shrink wrap with new options to simulate skin over
muscles?
But there is no reason to merge targets ;-). Shrinkwarp works like a charme
on cluster of points...
One muscle > One cluster on the mesh to deform > One Shrinkwarp
with "follow vertex normals" and "Reverse" ON.
Cheers,
Guillaume Laforge
2005/10/3, Andre DeAngelis <andre.deangelis(at)ubisoft.com>:
Think
laterally Luke,
There's no
reason why you can't merge your targets is there?
AD
I
wonder what workflow are you guys using.
One problem I have is that you can
not shrink wrap (or so it seems) over multiple targets??
What I would like to do is to
envelope the actual geometry, then add some 'muscles' which will also be
enveloped to the same bones, then shrink wrap the actual geometry over those
'muscles' with 'closest surface smoothed' enabled.
However, I can't select multiple
shrink wrap targets. If I group the targets, and select a group as targets, I
get '199! Cannot connect Group to operator port group Group_1' error.
I
guess I can always merge the 'muscles' together but then I can't move each one
individually.
I
wonder what is the workflow you guys use for similar setup?
Thanks,
Luke