Re: Shattering glass plugin and PhysX
| Date : Mon, 3 Oct 2005 11:02:01 -0400 |
| To : XSI(at)Softimage.COM |
| From : Vince Fortin <vfortin(at)gmail.com> |
| Subject : Re: Shattering glass plugin and PhysX |
Here's the link for others:
http://softimage.wiki.avid.com/index.php/Fun_With_PhysX
In case anybody's reading, I'd like to add something to my own thread.
I don't like ranting in general but hey it's my turn. I am really affected by the decision of not putting RBDs in the trial.
I mean, it's a trial! I've been working on XSI for a looong time and now I'm here on a Maya planet trying to explain my teammates why XSI will rule the world and when it comes to fx (to which I am all devoted)... nada. Not even a quick demo to show-off! Only the promise of a new particle system and the so-called state of the art dynamic engine that does everything, including fluids and muffins.
I'm pretty sure Softimage has came up with a killer RBD module in v5 and I'd pay the Foundation price just to play with it. Ok, license the particles also while you're at it, but leave all the character animation features out (not because they're bad, obviously).
I thought Soft was aiming at taking back lost bits of the fx market.
Sorry for the noise. Again, I'm not complaining about the great prices, just the marketting decision.
My two cents anyway,
Vincent
On 10/3/05, Rob Wuijster <rob(at)s-5.nl> wrote:
Hey Vinc,Thanks for the link. I think the wiki is so new to people they have to find their way to the website ;)I like the ragdoll movie >:)If XSI is gonna support the PPU card, interesting times are around the corner for those who do a lot of simulations.rob
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Vince Fortin
Sent: Monday, October 03, 2005 6:10 AM
To: XSI(at)Softimage.COM
Subject: Shattering glass plugin and PhysXI'm surprised nobody reacted to this already.From the XSI wiki:I'm teased! All videos are down-loadable except this one.The scene file can be opened on FND but the plugin is obviously missing.So I'm curious to know if any of you has tried the feature yet. I know that some people were asking for such a feature in XSI not too long ago.Moreover, I'm shocked by the lack of feedback concerning the long-awaited PhysX engine.That technology is discussed on every game development forums as the future of real-time dynamics and some lucky fx people here have an early access to it. Not the PPU, that is, but still.At the moment we're using Houdini's new RBDs at work and I can't wait to compare with XSI's ones. Are they any good for high-end effects?The videos on the wiki look damn good, that's for sure. Too bad it's not included in the 30-days trial...Cheers,Vincent
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