RE: max to xsi

Date : Mon, 3 Oct 2005 17:37:15 +0100
To : "'XSI(at)Softimage.COM'" <XSI(at)Softimage.COM>
From : "Pankhurst, Lawrence" <Lawrence.Pankhurst(at)bskyb.com>
Subject : RE: max to xsi

There was a bit of frigging involved but it was just a scaling factor , and a flip through 90 degrees nothing too crazy!  Not ideal but it did fit.

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: 03 October 2005 12:36
To: XSI(at)Softimage.COM
Subject: RE: max to xsi

 

and you didn't have any problems with transforms or anything?

 

 

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Pankhurst, Lawrence
Sent: 03-October-2005 09:39
To: 'XSI(at)Softimage.COM'
Subject: RE: max to xsi

To  get a model into XSI from Vue a while ago (it was 4 then) we did the following.

 

Export as Lightwave

Read into Lightwave as a scene not an object

Save out as Lightwave 5.6

Import into Deep Exploration and export as dotXsi file

 

Bit round the houses but did work, perhaps after getting the Lightwave scene you could use Point Oven now?

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: 01 October 2005 12:59
To: XSI(at)Softimage.COM
Subject: RE: max to xsi

 

it didn't do what I wanted it to anyway. I'm using Vue, from e-on software, to generate landscapes and I'm moving the landscapes from Vue back into xsi using obj but having problems with the transforms screwing. I was hoping exporting as a max scene from Vue would work but the transforms are still screwed. I'm veering OT here but I don't suppose anyone's had any success with this and Vue?

 

 

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Gene Crucean
Sent: 30-September-2005 21:49
To: XSI(at)Softimage.COM
Subject: Re: max to xsi

Na, just download the trial. You'll get 30 days to work your piping magic. I recommend fbx btw and bake the animation. Max has (not sure about v8 tho) a bug with euler rotation so set it to tcb or linear THEN bake.

On 9/30/05, kim aldis <kim(at)cg-soup.com> wrote:

that bad, huh?

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Michael Klein
Sent: 30-September-2005 15:56


To: XSI(at)Softimage.COM
Subject: RE: max to xsi


 

... clean registry ...

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Alexei Godek
Sent: Friday, September 30, 2005 4:21 PM
To: XSI(at)Softimage.COM
Subject: RE: max to xsi

30 day trial of max on autodesk.com

 

Install use... and throw away

 

;)

A.

 


From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Simon Wutherich
Sent: 30 September 2005 15:05
To: XSI(at)Softimage.COM
Subject: RE: max to xsi

 

If you need a license just to import export you might me able to get away with using 3d Studio Viz, (the arch viz version).

Its a lot cheaper and should be able to use the .xsi to max plugin

 

Simon
 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kris Rivel
Sent: Friday, September 30, 2005 9:08 AM
To: XSI(at)Softimage.COM
Subject: Re: max to xsi

I think you will need a seat of Max.  My experience with going from Max to XSI is that you have to have the .xsi plugin for max which requires you to export out of max.....pretty lame.  Autodesk (Discreet) has always had a stick up their butt when it comes to sharing their file formats so other apps can import Max stuff.

Kris

kim aldis wrote:

> so, Max scene, with animation, import into xsi. Can this be done
> without having to have a max license?



>
> kim(at)cg-soup.com <mailto:kim(at)cg-soup.com>
>
>      
>
> kim(at)aldis.org.uk
>

>




--
-gc


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