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Yeah, importing to max was the first thing I tried. There's
just something real funky about the way Vue exports it's
objects.
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of peterb Sent:
03-October-2005 18:28 To: XSI(at)Softimage.COM Subject: Re:
max to xsi
just in case, did you try importing the exported
files in max again?
at least this would confirm that the files are
ok.
i've imported both obj and 3ds files
and they both work "at times",
I've seen objects "exploded", where
each object in the hierarchy seems to be moved elsewhere, and most often
files simply being refused by XSi.
allways got either obj or 3ds to work, though
never twice the same one in a row :-)
----- Original Message -----
Sent: Monday, October 03, 2005 7:10
PM
Subject: RE: max to xsi
then there's something ver odd about the obj and 3ds
export then, because nothing I do on scenes fits. Scaling and position are
all way out, although it works on simple objects, it's on our scenes it's
all out. Nothing makes sense at all.
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Pankhurst,
Lawrence Sent: 03-October-2005 17:37 To:
'XSI(at)Softimage.COM' Subject: RE: max to xsi
There was a bit
of frigging involved but it was just a scaling factor , and a flip through
90 degrees nothing too crazy! Not ideal but it did
fit.
-----Original
Message----- From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis Sent: 03 October 2005
12:36 To:
XSI(at)Softimage.COM Subject: RE: max to
xsi
and
you didn't have any problems with transforms or
anything?
From:Export as
Lightwave
Read into
Lightwave as a scene not an object
Save out as
Lightwave 5.6
Import into
Deep Exploration and export as dotXsi file
Bit round the
houses but did work, perhaps after getting the Lightwave scene you could
use Point Oven now?
-----Original
Message----- From: owner-xsi(at)Softimage.COM [mailto:
owner-xsi(at)Softimage.COM] On
Behalf Of kim aldis Sent: 01 October 2005
12:59 To: XSI(at)Softimage.COM Subject: RE: max to
xsi
it didn't do
what I wanted it to anyway. I'm using Vue, from e-on software, to
generate landscapes and I'm moving the landscapes from Vue back into xsi
using obj but having problems with the transforms screwing. I was hoping
exporting as a max scene from Vue would work but the transforms are
still screwed. I'm veering OT here but I don't suppose anyone's had any
success with this and Vue?
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Gene
Crucean Sent:
30-September-2005 21:49 To: XSI(at)Softimage.COM Subject: Re: max to
xsi
Na, just
download the trial. You'll get 30 days to work your piping magic. I
recommend fbx btw and bake the animation. Max has (not sure about v8
tho) a bug with euler rotation so set it to tcb or linear THEN
bake.
On 9/30/05, kim aldis <kim(at)cg-soup.com>
wrote:
that bad,
huh?
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Pankhurst, Lawrence Sent: 03-October-2005
09:39 To:
'XSI(at)Softimage.COM' Subject: RE: max to
xsi
To get a
model into XSI from Vue a while ago (it was 4 then) we did the
following.
Export as
Lightwave
Read into
Lightwave as a scene not an object
Save out as
Lightwave 5.6
Import into
Deep Exploration and export as dotXsi file
Bit round the
houses but did work, perhaps after getting the Lightwave scene you could
use Point Oven now?
-----Original
Message----- From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis Sent: 01 October 2005
12:59 To:
XSI(at)Softimage.COM Subject: RE: max to
xsi
it
didn't do what I wanted it to anyway. I'm using Vue, from e-on software,
to generate landscapes and I'm moving the landscapes from Vue back into
xsi using obj but having problems with the transforms screwing. I was
hoping exporting as a max scene from Vue would work but the transforms
are still screwed. I'm veering OT here but I don't suppose anyone's had
any success with this and Vue?
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Gene Crucean Sent: 30-September-2005
21:49 To:
XSI(at)Softimage.COM Subject: Re: max to
xsi
Na, just
download the trial. You'll get 30 days to work your piping magic. I
recommend fbx btw and bake the animation. Max has (not sure about v8
tho) a bug with euler rotation so set it to tcb or linear THEN
bake.
On 9/30/05, kim aldis <kim(at)cg-soup.com>
wrote:
that bad,
huh?
dow,event,this)"
href="" target=_blank>
owner-xsi(at)Softimage.COM] On
Behalf Of Michael Klein Sent: 30-September-2005
15:56
... clean
registry ...
From: owner-xsi(at)Softimage.COM [mailto:
owner-xsi(at)Softimage.COM] On
Behalf Of Alexei Godek Sent: Friday, September 30,
2005 4:21 PM To: XSI(at)Softimage.COM Subject: RE: max to
xsi
30 day
trial of max on autodesk.com
Install
use... and throw away
;)
If you need a license just to
import export you might me able to get away with using 3d Studio
Viz, (the arch viz version).
Its a lot cheaper and should be
able to use the .xsi to max plugin
Simon
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Michael
Klein Sent:
30-September-2005 15:56
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