I have already suggested this via the support so hopefully this will be
on the to-do list :-)
jb
On Mon, 2005-10-03 at 10:25 -0400, JÃrÃme Couture-Gagnon wrote:
>
> You are right Luke, shrinkwrap doesn't work on multiple target
> objects, and merging objects is the only way right now.
>
>
> ______________________________________________________________________
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of guillaume laforge
> Posted At: Monday, October 03, 2005 10:11 AM
> Posted To: xsi
> Conversation: Is anybody using the shrink wrap with new options to
> simulate skin over muscles?
> Subject: Re: Is anybody using the shrink wrap with new options to
> simulate skin over muscles?
>
>
> But there is no reason to merge targets ;-). Shrinkwarp works like a
> charme on cluster of points...
> One muscle > One cluster on the mesh to deform > One Shrinkwarp with
> "follow vertex normals" and "Reverse" ON.
>
> Cheers,
>
> Guillaume Laforge
>
>
> 2005/10/3, Andre DeAngelis <andre.deangelis(at)ubisoft.com>:
> Think laterally Luke,
>
> There's no reason why you can't merge your targets is there?
>
> AD
>
>
> ______________________________________________________________
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]
> On Behalf Of lpiasecki76
> Sent: Friday, September 30, 2005 11:22 PM
> To: XSI(at)Softimage.COM
> Subject: Is anybody using the shrink wrap with new options to
> simulate skin over muscles?
>
>
>
> I wonder what workflow are you guys using.
>
> One problem I have is that you can not shrink wrap (or so it
> seems) over multiple targetsâ?
>
> What I would like to do is to envelope the actual geometry,
> then add some 'muscles' which will also be enveloped to the
> same bones, then shrink wrap the actual geometry over those
> 'muscles' with 'closest surface smoothed' enabled.
>
> However, I can't select multiple shrink wrap targets. If I
> group the targets, and select a group as targets, I get '199!
> Cannot connect Group to operator port group Group_1' error.
>
> I guess I can always merge the 'muscles' together but then I
> can't move each one individually.
>
>
>
> I wonder what is the workflow you guys use for similar setup?
>
>
>
> Thanks,
>
> Luke
>
>
>
>
>
--
Jordi Bares <jordibares(at)the-mill.com>
The Mill
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