RE: Is anybody using the shrink wrap with new options to simulate skin over muscles?

Date : Tue, 04 Oct 2005 09:27:08 +0100
To : XSI(at)Softimage.COM
From : Jordi Bares <jordibares(at)the-mill.com>
Subject : RE: Is anybody using the shrink wrap with new options to simulate skin over muscles?
I have already suggested this via the support so hopefully this will be
on the to-do list   :-)

jb

On Mon, 2005-10-03 at 10:25 -0400, JÃrÃme Couture-Gagnon wrote:
>  
> You are right Luke, shrinkwrap doesn't work on multiple target
> objects, and merging objects is the only way right now.
> 
> 
> ______________________________________________________________________
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of guillaume laforge
> Posted At: Monday, October 03, 2005 10:11 AM
> Posted To: xsi
> Conversation: Is anybody using the shrink wrap with new options to
> simulate skin over muscles?
> Subject: Re: Is anybody using the shrink wrap with new options to
> simulate skin over muscles?
> 
> 
> But there is no reason to merge targets ;-). Shrinkwarp works like a
> charme on cluster of points...
> One muscle > One cluster on the mesh to deform > One Shrinkwarp with
> "follow vertex normals" and "Reverse" ON.
>  
> Cheers,
>  
> Guillaume Laforge
> 
>  
> 2005/10/3, Andre DeAngelis <andre.deangelis(at)ubisoft.com>: 
>         Think laterally Luke,
>          
>         There's no reason why you can't merge your targets is there?
>          
>         AD
>         
>         
>         ______________________________________________________________
>         From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]
>         On Behalf Of lpiasecki76
>         Sent: Friday, September 30, 2005 11:22 PM
>         To: XSI(at)Softimage.COM
>         Subject: Is anybody using the shrink wrap with new options to
>         simulate skin over muscles?
>         
>          
>         
>         I wonder what workflow are you guys using.
>         
>         One problem I have is that you can not shrink wrap (or so it
>         seems) over multiple targetsâ?
>         
>         What I would like to do is to envelope the actual geometry,
>         then add some 'muscles' which will also be enveloped to the
>         same bones, then shrink wrap the actual geometry over those
>         'muscles' with 'closest surface smoothed' enabled. 
>         
>         However, I can't select multiple shrink wrap targets. If I
>         group the targets, and select a group as targets, I get '199!
>         Cannot connect Group to operator port group Group_1' error. 
>         
>         I guess I can always merge the 'muscles' together but then I
>         can't move each one individually.
>         
>          
>         
>         I wonder what is the workflow you guys use for similar setup?
>         
>          
>         
>         Thanks,
>         
>         Luke
>         
>          
>         
>         
> 
-- 
Jordi Bares <jordibares(at)the-mill.com>
The Mill



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