No disputing the isseus this approach cpould raise. Yes it would be a pain to manage the weights of so many points, but once in a while it would be a handy thing to be able to access.
Most of the time, I would settle for just being able to apply smoothing to weighting of selected vertices.
Other than that, I can't hink of much else I would require apart from performance and reliability issues with cages.
Has anyone tyoed around much with using Gator is creative ways for these kind of issues. Seems that GATOR can already replae Cage deformers to some degree, but I would be interested in any weird and wonderful uses peoplek have found for it?
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-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Raffaele Fragapane
Sent: Tuesday, October 04, 2005 12:01 PM
To: XSI(at)Softimage.COM
Subject: Re: Is anybody using the shrink wrap with new options to simulate skin over muscles?
remember that cage deformer is point influence to point deformer.
enveloping would soon turn into a nightmare with any mesh past uberlow res, and there would need to be a property on the cage just to see what points have what colours (and it would be pretty hard to read, as you'd run out of easily identifiable colours pretty soon).
there could be several helpers you could want to use maybe, like little tools to paint maps to diffuse or contrast the weights only in certain areas, but they'd all be pretty tricky to use, and they'd be unbearably slow if they did anything more then updating the deformers table.
the only thing I could think of would be exposing the map directly into a GridData for manipulation, which isn't too hard to script really.
anything I'm not thinking of that you have in mind Andre?
I'm writing several map tools these days for weightmaps, envelopes and other assorted things, maybe there's an idea in your brain worth picking up : D
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************
Andre DeAngelis wrote:
>I would definitely second this request. I would add enveloping controls to cage deformers to the list also.
>
>I think shrinkwrap and cage deformers could be taken a lot further in terms of felxibility.
>
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>
>-----Original Message-----
>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>Behalf Of Raffaele Fragapane
>Sent: Tuesday, October 04, 2005 5:39 AM
>To: XSI(at)Softimage.COM
>Subject: Re: Is anybody using the shrink wrap with new options to simulate skin over muscles?
>
>shrinkwrap as an enveloping method (full table of the influence of
>deformers) and weightmaps on lattices are both logged hopefully, I sure
>requested them a few times : D
>
> ******************************
>| Raffaele Fragapane |
>| Rising Sun Pictures |
>| "Remember, TD is for TopDog" |
> ******************************
>
>
>
>Jordi Bares wrote:
>
>
>
>>I have already suggested this via the support so hopefully this will be
>>on the to-do list :-)
>>
>>jb
>>
>>On Mon, 2005-10-03 at 10:25 -0400, Jérôme Couture-Gagnon wrote:
>>
>>
>>
>>
>>>You are right Luke, shrinkwrap doesn't work on multiple target
>>>objects, and merging objects is the only way right now.
>>>
>>>
>>>
>>>
>>>
>>>
>
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