Hey Peter,
I wound up going back to 4.2 and doing a test as well and the same thing
would happen after trying to import .fbx files one after another into a
new scene....they would just start freaking out. If I imported them one
at a time, convert to .emdl, export, import another, etc etc.. then drag
n drop them one at a time into a fresh new scene everything worked
great. Not a big, big issue this time though so maybe in the future I
will try your suggestion. Thanks!
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of peter(at)hartwig.dk
Sent: Tuesday, October 04, 2005 1:24 PM
To: XSI(at)Softimage.COM
Subject: Re: .fbx for v4.2 working for v5?
I've just had great luck doing fbx exports from maya 7 and importing
into 5.0 with the 4.2 plugin. Only one model freaked, and i suspect it
has something to do with the rigging from maya...
Have you tried importing them one at a time, saving as xsi, and then
merging the xsi files?
Peter
Quoting Wayne Williams <wayne(at)realtimegaming.com>:
> Has anyone had any issues importing .fbx models that were created in
> v4.2 into v5? I'm wanting to get a bunch of video game models I
> created in .fbx format all into one scene. I am using the v4.2 .fbx
> plugin for v5 since I couldn't find a v5 plugin anywheres on Alias'
> site. I dropped the .xsiaddon to the interface and the .fbx
> import/export options showed up in the file menu so I was hoping that
> the plugin would work. Unfortunately, my .fbx models will come in
> right the first or second import...but after that they come in with
> parts hidden or just not there at all, as well as having pieces of the
> model jumbled throughout the scene. Has anyone else experienced this
> problem? I have quite a few models so manually importing them one at a
> time, converting to .emdl, exporting..only to have to reimport them
> all back in seems like a lot of work. Thanks!
> -wayne-
>
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