RE: .fbx for v4.2 working for v5?

Date : Tue, 4 Oct 2005 15:13:52 -0400
To : <XSI(at)Softimage.COM>
From : "Wayne Williams" <wayne(at)realtimegaming.com>
Subject : RE: .fbx for v4.2 working for v5?
Thanks Matt. I'll try and give that a go as well if I run into the
problem again. 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Matthew L Semel
Sent: Tuesday, October 04, 2005 2:45 PM
To: XSI(at)Softimage.COM
Subject: Re: .fbx for v4.2 working for v5?


Sometimes if I'm having issues FBX files importing improperly I use the 
FBX Converter from Alias with the convert FBX to FBX option.  This 
usually makes it much easier to import XSI based FBX files into a 
discreet product.  I'm not sure if it will help, but it's worth a shot.

matt



Wayne Williams wrote:
> Has anyone had any issues importing .fbx models that were created in 
> v4.2 into v5? I'm wanting to get a bunch of video game models I 
> created in .fbx format all into one scene. I am using the v4.2 .fbx 
> plugin for v5 since I couldn't find a v5 plugin anywheres on Alias' 
> site. I dropped the .xsiaddon to the interface and the .fbx 
> import/export options showed up in the file menu so I was hoping that 
> the plugin would work. Unfortunately, my .fbx models will come in 
> right the first or second import...but after that they come in with 
> parts hidden or just not there at all, as well as having pieces of the

> model jumbled throughout the scene. Has anyone else experienced this 
> problem? I have quite a few models so manually importing them one at a

> time, converting to .emdl, exporting..only to have to reimport them 
> all back in seems like a lot of work. Thanks!
> -wayne-
> 
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