Re: Is anybody using the shrink wrap with new options to simulate skin over muscles?

Date : Tue, 4 Oct 2005 16:00:23 -0700
To : XSI(at)Softimage.COM
From : Graham D Clark <mailgrahamdclark(at)gmail.com>
Subject : Re: Is anybody using the shrink wrap with new options to simulate skin over muscles?
They put the weight maps in for us when we needed them and gave about the same explaination as yours for turning down exposing cage weights in the weight editor, and that we should script it ourselves, and found it true to be slow updating.
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http://www.grahamdclark.com
Character|Asset Finaling & Hair|Fur Supervisor, Omation
 
On 10/4/05, Raffaele Fragapane <jaco(at)thejaco.com> wrote:
remember that cage deformer is point influence to point deformer.
enveloping would soon turn into a nightmare with any mesh past uberlow
res, and there would need to be a property on the cage just to see what
points have what colours (and it would be pretty hard to read, as you'd
run out of easily identifiable colours pretty soon).

there could be several helpers you could want to use maybe, like little
tools to paint maps to diffuse or contrast the weights only in certain
areas, but they'd all be pretty tricky to use, and they'd be unbearably
slow if they did anything more then updating the deformers table.

the only thing I could think of would be exposing the map directly into
a GridData for manipulation, which isn't too hard to script really.

anything I'm not thinking of that you have in mind Andre?

I'm writing several map tools these days for weightmaps, envelopes and
other assorted things, maybe there's an idea in your brain worth picking
up : D

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|     Rising Sun Pictures      |
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