Re: Using Normal Map as a Displacement Map

Date : Wed, 05 Oct 2005 13:42:56 +0930
To : XSI(at)Softimage.COM
From : Raffaele Fragapane <jaco(at)thejaco.com>
Subject : Re: Using Normal Map as a Displacement Map
generating a normals map from an elevation map (like bump or displacement) is trivial, as all you need to do is to recalculate the normals based on the elevation at the texel.

I could be wrong about this, but I believe the other way around however is A LOT harder, as you'd have to, in simple words, to keep trying different solutions until you can figure out what elevations would re-orient the normals so that it matches the normals map.
Unless there's some algorithmic solution in some siggy paper I ignore, is seems one of those situations where you deal with an integration problem (and eventually even worse, a minimization one) of undefined order.


******************************
|     Raffaele Fragapane       |
|     Rising Sun Pictures      |
| "Remember, TD is for TopDog" |
******************************



Brinkley, Marc wrote:

Yeah that's the problem, all I have is the normal map and nothing else. All I really need is to displace an object with a normal map to create the depth/displacement map.
Sorta the opposite of using a displacement map to generate the normal map, which BTW works nicely with Ultimapper. Almost like I need to have Ultimapper obey Bump Map or something like that.
Thanks


Marc Brinkley - EA | Chicago
mbrinkley [at] ea.com
847.884.2000 x118
"Error: The operation completed successfully"


------------------------------------------------------------------------ *From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On Behalf Of *Per Edwards *Sent:* Tuesday, October 04, 2005 8:34 PM *To:* XSI(at)Softimage.COM *Subject:* Re: Using Normal Map as a Displacement Map

        Hey all,

        Here's one that I am bumping my head against.

        v5 BTW

        I have a normal map that is piped into the new XSINormalMap
        node in the rendertree. The XSINormalMap node is hooked into
        the Bump Map on the material. Renders just fine..actually,
        really nice.

        I would like to be able to use the Normal Map as displacement
        instead of bump. Any thoughts? I don't use the RT that much so
        shading trickery is not my gig.

        I am really trying to find a way to convert a normal map into
        a displacement map and I was hoping to use the XSINormalMap
        node and some RenderMap/Ultimate magic to pull it off. But I
        am not getting what I want…or at least I am not seeing a way
        as Ultimap does not obey bump map.

        Eh?


Normal map data is stored as normals, i.e. It has no length value. In theory you could walk the map and calculate a heightmap from that, but it would be a hell of a lot slower than using a correct dispalcement map to start out with. Whatever you used to generate your normal map should be able to generate a displacement map for you at the same time.

per

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