Re: Uv texture editor slow down....
| Date : Thu, 6 Oct 2005 00:53:44 -0700 |
| To : XSI(at)Softimage.COM |
| From : Gabriel Vargas <menikmatic(at)gmail.com> |
| Subject : Re: Uv texture editor slow down.... |
On 10/5/05, Joel Blackwell <joel(at)lostrealm.com> wrote:
Did you disable the viewing of polynode bisectors? That can slow things
down to a crawl, for me (and they don't stay off in 4.2).
-Joel
Gabriel Vargas wrote:
> yeah i froze the mesh and the uvs. i think im just going to seperate
> the mesh and merge later like peterb recommended.......
>
>
>
>
> gabriel
>
>
> On 10/5/05, *Wayne Williams* <wayne(at)realtimegaming.com
> <mailto:wayne(at)realtimegaming.com>> wrote:
>
> Hey Gabriel,
> you stated that you froze the history on the mesh. Did you freeze
> the modeling...or did you freeze the uv's in the uv editor? Or both?
> Im not sure if they do the same thing...if so it seems rather
> redundant to have the option in 2 different places yes? I think the
> freezing of uv's in the uv editor flushes the SRT's for uv
> samples...and the freezing of the model handles polygonal/vert data.
>
> -----Original Message-----
> *From:* owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>
> [mailto: owner-xsi(at)Softimage.COM
> <mailto:owner-xsi(at)Softimage.COM>] *On Behalf Of *Gabriel Vargas
> *Sent:* Wednesday, October 05, 2005 2:07 AM
> *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> *Subject:* Uv texture editor slow down....
>
> hello all,
>
> I've been using xsi for some time now. and i love the texture uv
> editor. But on my recent project I've run into a bit of a road
> block. im working on a fairly large mesh right now that
> requires allot of tweaking. my problem is that the texture
> editor seems to have slowed to the point where i find it
> unusable. I've tried to turn off every option that would slow
> it down..lowered the images in the background....everything i
> can think of. froze the history...everything.
> so i figure the only other thing i can do is to ( in the texture
> editor) i select the part of the mesh i want to work on and use
> the show selected option which hide everything else. but its
> still slow...and unusable.
>
> any tips or ideas for optimizing would be greatly
> appreciated....ive never worked on a mesh this big with the uv
> editor...and I'm afraid that other than breaking this object
> into multiple projections is going to be the only way. i can
> model in the view port on this mesh no problem....but when I'm
> in the texture editor its unusable....doesn't make sense to me.
>
> thanks...any tip would be greatly appreciated.
>
>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
--
Gabriel Vargas
Animator | CafeFX
- References:
- RE: Uv texture editor slow down....
- From: "Wayne Williams" <wayne(at)realtimegaming.com>
- Re: Uv texture editor slow down....
- From: Gabriel Vargas <menikmatic(at)gmail.com>
- Re: Uv texture editor slow down....
- From: Joel Blackwell <joel(at)lostrealm.com>
- RE: Uv texture editor slow down....
| DATE: | << | >> | THREAD: | << | >> | INDEX: | Main | Thread |
|---|
- Previous by Date: AW: Framestore - Guiness spot
- Next by Date: AW: Framestore - Guiness spot
- Previous by Thread: AW: Framestore - Guiness spot
- Next by Thread: AW: Framestore - Guiness spot
- Index(es):
| Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available. |