Re: Uv texture editor slow down....

Date : Thu, 6 Oct 2005 00:53:44 -0700
To : XSI(at)Softimage.COM
From : Gabriel Vargas <menikmatic(at)gmail.com>
Subject : Re: Uv texture editor slow down....
I'll try that thanks Joel!




On 10/5/05, Joel Blackwell <joel(at)lostrealm.com> wrote:
Did you disable the viewing of polynode bisectors?  That can slow things
down to a crawl, for me (and they don't stay off in 4.2).

-Joel


Gabriel Vargas wrote:
> yeah i froze the mesh and the uvs.  i think im just going to seperate
> the mesh and merge later like peterb recommended.......
>
>
>
>
> gabriel
>
>
> On 10/5/05, *Wayne Williams* <wayne(at)realtimegaming.com
> <mailto:wayne(at)realtimegaming.com>> wrote:
>
>     Hey Gabriel,
>     you stated that you froze the history on the mesh. Did you freeze
>     the modeling...or did you freeze the uv's in the uv editor? Or both?
>      Im not sure if they do the same thing...if so it seems rather
>     redundant to have the option in 2 different places yes? I think the
>     freezing of uv's in the uv editor flushes the SRT's for uv
>     samples...and the freezing of the model handles polygonal/vert data.
>
>         -----Original Message-----
>         *From:* owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>
>         [mailto: owner-xsi(at)Softimage.COM
>         <mailto:owner-xsi(at)Softimage.COM>] *On Behalf Of *Gabriel Vargas
>         *Sent:* Wednesday, October 05, 2005 2:07 AM
>         *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
>         *Subject:* Uv texture editor slow down....
>
>         hello all,
>
>         I've been using xsi for some time now. and i love the texture uv
>         editor.  But on my recent project I've run into a bit of a road
>         block.  im working on a fairly large mesh right now that
>         requires allot of tweaking. my problem is that the texture
>         editor seems to have slowed to the point where i find it
>         unusable.  I've tried to turn off every option that would slow
>         it down..lowered the images in the background....everything i
>         can think of.  froze the history...everything.
>         so i figure the only other thing i can do is to ( in the texture
>         editor) i select the part of the mesh i want to work on and use
>         the show selected option which hide everything else.  but its
>         still slow...and unusable.
>
>         any tips or ideas for optimizing would be greatly
>         appreciated....ive never worked on a mesh this big with the uv
>         editor...and I'm afraid that other than breaking this object
>         into multiple projections is going to be the only way.  i can
>         model in the view port on this mesh no problem....but when I'm
>         in the texture editor its unusable....doesn't make sense to me.
>
>         thanks...any tip would be greatly appreciated.
>
>
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--
    Gabriel Vargas
Animator  |   CafeFX

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