Re: XSI5 nurbs curves

Date : Fri, 7 Oct 2005 08:48:10 +0200
To : <XSI(at)Softimage.COM>
From : "Sandy Sutherland" <sandy(at)refinery.co.za>
Subject : Re: XSI5 nurbs curves
They do not - I just drew a curve by cvs - look just like it always did!!

S.

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Sandy Sutherland  Digital Doodeller - TD
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy(at)refinery.co.za
(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
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----- Original Message ----- From: "Wayne Williams" <wayne(at)realtimegaming.com>
To: <XSI(at)Softimage.COM>
Sent: Thursday, October 06, 2005 7:18 PM
Subject: RE: XSI5 nurbs curves



Hey Kris, they come with tangent handles now as well unfortunately. Im
with Dadi on this one...if it ain't broke...please don't do so.

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Kris Rivel
Sent: Thursday, October 06, 2005 1:00 PM
To: XSI(at)Softimage.COM
Subject: Re: XSI5 nurbs curves



"Create>Curve>Draw Cubic by CVs" will give you the traditional curve.

Kris

Dadi Einarsson wrote:

....so what the hell has happened to curves in 5? I have a rig which
depends on cluster contraints, said cluster contraints now being
utterly useless as the new bezier handles move the tag point away from

its center. There's something very buggy happening between saving a
scene and reopening it but basically what happens is that when I
reopen my scene the beziers have gone berserk and scewed all the
clusters away from their centers, thus completely exploding my rig.
Softimage - something like bezier handles on curves seems like it
could be a good idea, but at least leave regular curves that are
proven to work and are a fundamental part of workflow as an option.
Very upset.



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