Create > Poly Mesh > Boolean does indeed create a new object, but Modify > Poly Mesh > Boolean does not.
gray
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of Thomas Helzle
Sent: Friday, October 07, 2005 3:36 PM
To: XSI(at)Softimage.COM
Subject: Re: "insert polygons" without merge?
Thanks for the answers.
I think Boolean Union doesn't really help, since it also creates a new mesh like merge and all I want is to transfer some polys - I don't even need any fancy parameter transfers.
Is there a "deeper reason" why a function like this doesn't exist?
Would it be hard to write such a tool? Where would I start?
Maybe I should finally look into more than just shader writing ;-)
I need this ten times a day so I may even be motivated enough if nobody else did this already... (hard to believe)
The mindthink tools are no longer available AFAIK?
Thanks,
Thomas Helzle
On Fri, 07 Oct 2005 20:40:36 +0200, Jérôme Couture-Gagnon <jcgagnon(at)Softimage.COM> wrote:
>
>
> Unfortunately there is no "merge into" feature, even if it sounds like basic... But you can try modify->polygonmesh->boolean->union (and ensure that the meshes don't intersect to avoid modifying the topology of your main geometry).
>
> JCG
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne Williams
> Posted At: Friday, October 07, 2005 2:32 PM
> Posted To: xsi
> Conversation: "insert polygons" without merge?
> Subject: RE: "insert polygons" without merge?
>
>
> To the best of my knowledge, no, you must merge the meshes. This would be nice to have though!
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Thomas Helzle
> Sent: Friday, October 07, 2005 2:09 PM
> To: XSI - Mailinglist
> Subject: "insert polygons" without merge?
>
>
> Hi,
>
> there is one thing I miss in XSI when modelling: easily inserting polygons into a mesh. For instance, I model something and want to add a sphere shape somewhere. The only way I have found is to merge a sphere with the original model, but this is far from ideal, since it kills some of the history and is overkill for just adding some polys.
>
> What I would like to have is a simple copy/paste tool that allows me to select some polygons on a different mesh (the sphere in the above example), copy them and paste them into my main model where the new polys are automatically selected for easy positioning.
>
> Does something like this already exist or do I have to script it myself?
> It sounds so basic that I fear I just overlooked it...
>
> Thanks for any pointer!
>
> Thomas Helzle
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
> body: unsubscribe xsi
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi
>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi