Oops, I didn't realize there are two different Booleans. Thanks!
Yes, the modify-boolean looks much better to me, but still I have too many steps if I want just to transfer some selected polys to my main mesh.
What kind of plugin would be needed to implement this kind of functionality? Where in the SDK would I start?
Thanks,
Thomas Helzle
On Fri, 07 Oct 2005 21:54:48 +0200, guillaume laforge <guillaume.laforge.3d(at)gmail.com> wrote:
But we can't delete the picked obects and if we freeze the boolean operator
we lost history...so it looks like a merge ???
2005/10/7, Grahame Fuller <grahamef(at)softimage.com>:
Create > Poly Mesh > Boolean does indeed create a new object, but Modify >
Poly Mesh > Boolean does not.
gray
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of Thomas Helzle
Sent: Friday, October 07, 2005 3:36 PM
To: XSI(at)Softimage.COM
Subject: Re: "insert polygons" without merge?
Thanks for the answers.
I think Boolean Union doesn't really help, since it also creates a new
mesh like merge and all I want is to transfer some polys - I don't even need
any fancy parameter transfers.
Is there a "deeper reason" why a function like this doesn't exist?
Would it be hard to write such a tool? Where would I start?
Maybe I should finally look into more than just shader writing ;-)
I need this ten times a day so I may even be motivated enough if nobody
else did this already... (hard to believe)
The mindthink tools are no longer available AFAIK?
Thanks,
Thomas Helzle
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