well i had this problem with a model imported from 3ds
and selected all edges and did a weld boundary points / edges
and worked.
just adjusted the tolerance.
Oscar
Frank Lenhard wrote:
hi, is there a way to weld a big number of points easily?
imagine you got a model where the polygons(triangles) are not
connected. the model looks ok, just that you can pull out each triangle
alone. double edges and points.
i would like to select all points(or edges) and tell them to weld with
their nearest neighbore. with weld boundary it seems to work only with
one edge at a time. thats a bit cumbersome when you have somehting
like 40.000 of them :/
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Frank Lenhard
digital
3d animation // post production
join http://www.ixdream.com
mailto franky(at)ixdream.com
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