Re: welding points

Date : Sat, 08 Oct 2005 11:26:26 -0500
To : XSI(at)Softimage.COM
From : Oscar Juárez <send.me(at)antropomorphia.com>
Subject : Re: welding points
well i had this problem with a model imported from 3ds

and selected all edges and did a weld boundary points / edges
and worked.

just adjusted the tolerance.

Oscar


Frank Lenhard wrote:

hi, is there a way to weld a big number of points easily?
imagine you got a model where the polygons(triangles) are not
connected. the model looks ok, just that you can pull out each triangle
alone. double edges and points.
i would like to select all points(or edges) and tell them to weld with
their nearest neighbore. with weld boundary it seems to work only with
one edge at a time. thats a bit cumbersome when you have somehting
like 40.000 of them :/



-------------
Frank Lenhard
digital
3d animation // post production
join http://www.ixdream.com mailto franky(at)ixdream.com


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