----- Original Message -----
Sent: Wednesday, October 12, 2005 4:01
PM
Subject: Re: slow down
hyper-extension
Hey Kris,
Didn't see it unfortunately, but I would like to
find out...
As I understand it hyper-extension is going past
the regular 'limit' of a bones rotation causing, for example, separation
between a ball and socket joint.
Is this what you mean?
In which case, (XSI) bone settings like stiffness
might work? (This would be variable and connected to the bone's rots by
expressions/SCOPs etc.)
Was the behaviour designed to give animators a
more tactile feel when working with the rigs? What if an animator wants to
just key the rotation velocity and value to be what they want - irrespective
of any limits or behaviours.
Cheers
_rob
----- Original Message -----
Sent: Wednesday, October 12, 2005 3:12
PM
Subject: slow down
hyper-extension
When I was at Siggraph, I was watching a presentation on
the rigging and
animation of Madagascar. They were showing how
they modified a bones
rotation so that it slowed down when approaching
hyper extension.
Anyone know how to do this in
XSI?
Kris
---