Re: Beziers

Date : Fri, 14 Oct 2005 17:44:40 +0000
To : XSI(at)Softimage.COM
From : "brad" <brad(at)cg-soup.com>
Subject : Re: Beziers
More like... waits in the shadows with railgun

We know you better than that, sir!


>  -------Original Message-------
>  hmmm which thread was worse... Bezier or Metaballs?
>  /ducks and runs
>  
>  --- Bernard Lebel <3dbernard(at)gmail.com> wrote:
>  
>  > Would "nurbs curves with bézier-like handles
>  > controls" be a good
>  > compromise, so Apocalypse doesn't erupt?
>  >
>  >
>  >
>  >
>  > On 10/14/05, Helge Mathee <helge.mathee(at)gmx.net>
>  > wrote:
>  > > kim aldis wrote:
>  > >
>  > > >They're not bezier curves. They're NURBS curves.
>  > Don't get me started. :)
>  > > >
>  > > >
>  > > >
>  > > >>-----Original Message-----
>  > > >>From: owner-xsi(at)Softimage.COM
>  > > >>[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
>  > Joey Ponthieux
>  > > >>Sent: 14-October-2005 16:13
>  > > >>To: XSI(at)Softimage.COM
>  > > >>Subject: Beziers
>  > > >>
>  > > >>Dear Softimage,
>  > > >>      I got my XSI 5.0 license yesterday and the
>  > first thing
>  > > >>that I checked out on the software was the
>  > Bezier curves.
>  > > >>Considering that I've been one of the the most
>  > vocal
>  > > >>complainers regarding a lack of Bezier curves in
>  > just about
>  > > >>every 3D software I use lately, I wanted to take
>  > the time to
>  > > >>express my opinion about XSI 5's Beziers. Job
>  > nicely done
>  > > >>folks! What an incredible breath of fresh air.
>  > This has to be
>  > > >>one of the most sophisticated implementations of
>  > Bezier
>  > > >>controls I've seen in over 18 years of doing
>  > graphics. Almost
>  > > >>every control appears to be accessible via the
>  > handles or
>  > > >>context menus. You can even affect the handles
>  > and their
>  > > >>points via standard manipulators. The only
>  > features I have
>  > > >>been unable to find is the ability to scale a
>  > Fwd or Bwd
>  > > >>handle without scaling it's opposite and
>  > maintaining
>  > > >>alignment, and the ability to convert a modified
>  > Bezier to
>  > > >>NURBS while holding it's shape, Soft|3D could do
>  > both of
>  > > >>these. However, I've barely scratched the
>  > surface of this
>  > > >>tool so I assume I am overlooking a means by
>  > which these
>  > > >>things can be achieved. Regardless, what in
>  > incredibly useful
>  > > >>tool. Thank you! Job well done!
>  > > >>
>  > > >>--
>  > > >>
>  > > >>Joey Ponthieux
>  > > >>
>  > > >>
>  > >
>  >
>  >>____________________________________________________________
>  > > >>Opinions stated here-in are strictly those of
>  > the author and
>  > > >>do not represent the opinions of NASA or any
>  > other party.
>  > > >>---
>  > > >>Unsubscribe? Mail Majordomo(at)Softimage.COM with
>  > the following
>  > > >>text in body:
>  > > >>unsubscribe xsi
>  > > >>
>  > > >>
>  > > >>
>  > > >
>  > > >---
>  > > >Unsubscribe? Mail Majordomo(at)Softimage.COM with
>  > the following text in body:
>  > > >unsubscribe xsi
>  > > >
>  > > >
>  > > >
>  > > >
>  > > yes they are. totally bezziellerie.
>  > >
>  > > ---
>  > > Unsubscribe? Mail Majordomo(at)Softimage.COM with the
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>  > >
>  >
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>  >
>  
>  
>  Freelance 3-D Animator, F/X Artist, Particle Man
>  
>  ---
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>  

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  • Follow-Ups:
    • Re: Beziers
      • From: Eric Lampi <ericlampi(at)yahoo.com>

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