Patience Brad! ;) We definetly need a new particle engine with a VERY
GOOD caching system. (with things like append to cache, start from
cached frame n etc. etc...)
I believe Maya fluids have a pretty good caching system. It's been a
while since I have used them but I remember not having problems doing
whatever I wanted with them.
I am in an utopic world...I know you probably need this right f* now or
else you wouldn't ask! ;)
MAC
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of brad
Sent: Friday, October 14, 2005 1:14 PM
To: xsi(at)Softimage.COM
Subject: What is the purpose of the Particle Player?
Is it supposed to be able to render anything?
I'm in one of those situations where XSI wants to re-cache my particle
sim every time I load the scene, and I'm looking for workarounds.
Why can't we just have options for write cache/read cache on our sims?
-Brad
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